![]() ![]() ![]() Instead of Gravity we have Thrust and we go up instead of down. At this point the Force of Drag is equal to the Force of Gravity. You are still falling faster but the speed at which you fall seems to now approach a constant velocity. You still keep falling faster and faster, but in smaller increments now. The speed at which you fall keeps increasing you keep accelerating. Step out of an airplane without parachute. On Kerbin it is good practice to launch your rockets into an anti-clockwise orbit (an eastward gravity turn) as this will let the planets rotational velocity add to your orbital velocity.Īlso for beginners, use Time Warp to launch in the day time rather than at night to better see what you are doing. Getting to orbit involves starting with an arc trajectory attempting to gain sufficient vertical velocity as well as lateral velocity (speeding up side-ways) to counteract gravity. Getting to space means you simply go straight up and leave Kerbin’s atmosphere by going above 70 kilometers. Getting to space and getting to orbit are two very different things. Gravity Turn Terminal Velocity How to Get into Orbit Navball Aerobraking Gravity Turn We make sure not to exceed Terminal Velocity. In a nutshell, first we initiate a Gravity Turn. Kerbal Space Program – How to get to orbit ![]()
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